2.3 Surreal games
A game \(x=\{ X^L\mid X^R\} \) is surreal when every option is surreal and no right option is weakly below a left option:
The games \(0\) and \(1\) are surreal, and every option of a surreal game is surreal.
If \(x\) is surreal, then
We prove the assertion for left options; the right-option proof is its mirror. Use the one-game induction scheme of Definition 2.6. Let \(x\) be surreal, and let \(x^L\) be a left option. By Definition 2.9, \(x^L\) is itself surreal. We verify the two clauses of Definition 2.4 for \(x^L\preceq x\).
Let \(z\) be a left option of \(x^L\), and suppose \(x\preceq z\). Since \(\operatorname {bd}(x^L){\lt}\operatorname {bd}(x)\) by Lemma 2.3, the induction hypothesis applied to the surreal game \(x^L\) gives \(z\preceq x^L\). But the left-option clause of \(x\preceq z\), applied to the option \(x^L\) of \(x\), forbids \(z\preceq x^L\). Next let \(x^R\) be a right option of \(x\). The separation condition in Definition 2.9 is precisely \(\neg (x^R\preceq x^L)\). Hence \(x^L\preceq x\).
It remains to exclude the reverse comparison. If \(x\preceq x^L\), its left-option clause gives \(\neg (x^L\preceq x^L)\), contradicting reflexivity from Theorem 2.7. Thus \(x^L\prec x\) by Definition 2.4. The mirrored argument proves \(x\prec x^R\) for every right option \(x^R\).
If \(x\) and \(y\) are surreal, then
and one of the three alternatives \(x\prec y\), \(x\sim y\), or \(y\prec x\) holds.
Suppose \(\neg (x\preceq y)\). Negating the two universal clauses in Definition 2.4 produces one of two witnesses: either there is a left option \(x^L\) such that \(y\preceq x^L\), or there is a right option \(y^R\) such that \(y^R\preceq x\). In the first case, Theorem 2.10 gives \(x^L\preceq x\); in the second it gives \(y\preceq y^R\). Transitivity from Theorem 2.7 therefore yields \(y\preceq x\) in either case. Hence
which proves totality.
For trichotomy, choose a direction supplied by totality and then distinguish whether the reverse weak comparison also holds. If both hold, then \(x\sim y\); if exactly one holds, then the corresponding comparison is strict. These are precisely the definitions in Definitions 2.4 and 2.5.
Let \(\mathcal{S}\) denote the collection of all surreal representatives:
For \(s,s'\in \mathcal{S}\), representative equivalence is induced by game equivalence:
The surreal games \(0\) and \(1\) give canonical elements of \(\mathcal{S}\). If \(s\in \mathcal{S}\), then each left or right option of \(s_{\mathrm{game}}\), equipped with the inherited surrealness proof from Definition 2.9, is again an element of \(\mathcal{S}\). Equivalent representatives are related by \(\sim \), but are not yet identified as equal elements of a quotient.
Let \(a,b\in \mathcal{S}\), and write \(\{ a,b\} \) for the formal two-coordinate object with entries \(a\) and \(b\). For \(a',b'\in \mathcal{S}\), define
This relation is well founded. Replacing either coordinate by any left or right option produces a smaller pair, by Lemma 2.3.